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Poker is a popular card game that combines elements of chance and strategy. There are various styles of poker, all of which share an objective of presenting the least probable or highest-scoring hand. A poker hand is usually a configuration of five cards depending on the variant, either held entirely by a player or drawn partly from a number of shared, community cards. Players bet on their hands in a number of rounds as cards are drawn, employing various mathematical and intuitive strategies in an attempt to better opponents.
Given the game's many different forms and various dynamics, poker strategy becomes a complex subject. This article attempts to introduce only the basic strategy concepts.
The fundamental theorem of poker[edit]
The fundamental theorem of poker, introduced by David Sklansky, states: Every time you play your hand the way you would if you could see your opponents' cards, you gain, and every time your opponents play their cards differently from the way they would play them if they could see your cards, you gain.[1] This theorem is the foundation for many poker strategy topics. For example, bluffing and slow-playing (explained below) are examples of using deception to induce your opponents to play differently from how they would if they could see your cards. There are some exceptions to the fundamental theorem in certain multi-way pot situations, as described in Morton's theorem.
Pot odds, implied odds and poker probabilities[edit]
The relationship between pot odds and odds of winning is one of the most important concepts in poker strategy. Pot odds are the ratio of the size of the pot to the size of the bet required to stay in the pot.[1] For example, if a player must call $10 for a chance to win a $40 pot (not including their $10 call), their pot odds are 4-to-1. To have a positive expectation, a player's odds of winning must be better than their pot odds. If the player's odds of winning are also 4-to-1 (20% chance of winning), their expected return is to break even (on average, losing four times and winning once for every five times they play such a pot).
Implied odds is a more complicated concept, though related to pot odds. The implied odds on a hand are based not on the money currently in the pot, but on the expected size of the pot at the end of the hand. When facing an even money situation (like the one described in the previous paragraph) and holding a strong drawing hand (say a Four flush) a skilled player will consider calling a bet or even opening based on their implied odds. This is particularly true in multi-way pots, where it is likely that one or more opponents will call all the way to showdown.
Deception[edit]
By employing deception, a poker player hopes to induce their opponent(s) to act differently from how they would if they could see their cards. David Sklansky has argued that winning at poker is often decided by how much one player can force another to change his/her style while successfully maintaining their own strategy.[2]Bluffing is a form of deception where players bet strongly on a weak hand to induce opponents to fold superior hands. Related is the semi-bluff, in which a player who does not have a strong hand, but has a chance to improve it to a strong hand in later rounds, bets strongly on the hand in the hopes of inducing other players with weaker 'made' hands to fold. Slow-playing is deceptive play in poker that is roughly the opposite of bluffing: checking or betting weakly with a strong holding, attempting to induce other players with weaker hands to call or raise the bet instead of folding, to increase the payout.
Position[edit]
Position refers to the order in which players are seated around the table and the strategic consequences of this. Generally, players in earlier position (who have to act first) need stronger hands to bet/raise or call than players in later position. For example, if there are five opponents yet to act behind a player, there is a greater chance one of the yet to act opponents will have a better hand than if there were only one opponent yet to act. Being in late position is an advantage because a player gets to see how their opponents in earlier position act (which provides the player more information about their hands than they have about his). This information, coupled with a low bet to a late player, may allow the player to 'limp in' with a weaker hand when they would have folded the same hand if they'd had to act earlier. Position is one of the most vital elements to understand in order to be a long-term winning player. As a player's position improves, so too does the range of cards with which they can profitably enter a hand. Conversely this commonly held knowledge can be used to an intelligent poker player's advantage. If playing against observant opponents, then a raise with any two cards can 'steal the blinds,' if executed against passive players at the right time.
Reasons to raise[edit]
Unlike calling, raising has an extra way to win: opponents may fold. An opening bet may be considered a raise from a strategy perspective. David Sklansky gives seven reasons for raising, summarized below.[1]
- To get more money in the pot when a player has the best hand: If a player has the best hand, raising for value enables them to win a bigger pot.
- To drive out opponents when a player has the best hand: If a player has a made hand, raising may protect their hand by driving out opponents with drawing hands who may otherwise improve to a better hand.
- To bluff A player raises with an inferior or 'trash' hand attempts to deceive other players about the strength of their hand, and hopefully induce a better hand to fold.
- To semi-bluff A player with a drawing hand may raise both to bluff and for value. While technically still a bluff, as the player may not end up with a made hand and is primarily trying to drive out players, the player still has the opportunity to make his or her hand and win the pot if the bluff is called.
- To block Players on drawing hands may put out a 'blocking bet' against players who are likely to bet when checked to, but unlikely to raise when bet into. This is a small bet made on a drawing hand to lessen the likelihood of having to call a larger bet from a player in late position.
- To get a free card: If a player raises with a drawing hand, their opponent may call the bet and check to them on the next betting round, giving them a chance to get a free card to improve their hand.
- To gain information: If a player raises with an uncertain hand, they gain information about the strength of their opponent's hand if they are called. Players may use an opening bet on a later betting round (probe or continuation bets) to gain information by being called or raised (or may win the pot immediately).
- To drive out worse hands when a player's own hand may be second best: A combination protection and probe raise, a player with a strong hand but not the 'nuts' (the hole cards that make the best possible hand given the current face-up cards) may raise, both to induce drawing hands that may improve to the 'nut hand' to fold, while also testing to see if another player has the 'nuts'.
- To drive out better hands when a drawing hand bets: If an opponent with an apparent drawing hand has bet before the player to act, if the player raises, opponents behind them who may have a better hand may fold rather than call two bets 'cold'. This is a form of isolation play, and has elements of blocking and protection.
Reasons to call[edit]
There are several reasons for calling a bet or raise, summarized below.
- To see more cards: With a drawing hand, a player may be receiving the correct pot odds with the call to see more cards.
- To limit loss in equity: Calling may be appropriate when a player has adequate pot odds to call but will lose equity on additional money contributed to the pot with a raise.
- To avoid a re-raise: Only calling (and not raising) denies the original bettor the option of re-raising. However, this is only completely safe in case the player is last to act (i.e. 'closing the action').
- To conceal the strength of a player's hand: If a player has a very strong hand, they might smooth call on an early betting round to avoid giving away the strength of their hand on the hope of getting more money into the pot in later betting rounds.
- To manipulate pot odds: By calling (not raising), a player offers any opponents yet to act behind them more favorable pot odds to also call. For example, if a player has a very strong hand, a smooth call may encourage opponents behind them to overcall or even raise, building the pot. Particularly in limit games, building the pot in an earlier betting round may induce opponents to call future bets in later betting rounds because of the pot odds they will be receiving.
- To set up a bluff on a later betting round: Sometimes referred to as a long-ball bluff, calling on an earlier betting round can set up a bluff (or semi-bluff) on a later betting round. For instance, a player with a strong initial hand may call instead of raise to see the flop cheaply. That flop may not benefit the player, but the player may still have many 'outs' (cards left to deal that could make a strong hand), or even if the odds are slim they can try to bluff. By raising, this scenario may appear to an opponent like a player who has 'limped in' with a weak initial hand, but after the flop now has a strong made or drawing hand. A recent online term for 'long-ball bluffing' is floating.[3]
Gap concept[edit]
The gap concept states that a player needs a better hand to play against someone who has already opened (or raised) the betting than he would need to open himself.[4] The gap concept reflects that players prefer to avoid confrontations with other players who have already indicated strength, and that calling only has one way to win (by having the best hand), whereas opening may also win immediately if your opponent(s) fold.
Sandwich effect[edit]
Related to the gap effect, the sandwich effect states that a player needs a stronger hand to stay in a pot when there are opponents yet to act behind him.[3] Because the player does not know how many opponents will be involved in the pot or whether he will have to call a re-raise, he does not know what his effective pot odds actually are. Therefore, a stronger hand is desired as compensation for this uncertainty. A squeeze play exploits this principle.
Loose/tight play[edit]
Loose players play relatively more hands and tend to continue with weaker hands; hence they do not often fold. Tight players play relatively fewer hands and tend not to continue with weaker hands; hence they often fold. The following concepts are applicable in loose games (and their inverse in tight games):[1]
- Bluffs and semi-bluffs are less effective because loose opponents are less likely to fold.
- Requirements for continuing with made hands may be lower because loose players may also be playing lower value hands.
- Drawing to incomplete hands, like flushes, tends to be more valuable as draws will often get favorable pot odds and a stronger hand (rather than merely one pair) is often required to win in multi-way pots.
Aggressive/passive play[edit]
Aggressive play refers to betting and raising. Passive play refers to checking and calling. Unless passive play is being used deceptively as mentioned above, aggressive play is generally considered stronger than passive play because of the bluff value of bets and raises and because it offers more opportunities for your opponents to make mistakes.[1]
Hand reading, tells and leveling[edit]
Hand reading is the process of making educated guesses about the possible cards an opponent may hold, based on the sequence of actions in the pot. The term 'hand reading' is actually a misnomer, as skilled players do not attempt to assign a player to an exact hand. Rather they attempt to narrow the possibilities down to a range of probable hands based on the past actions of their opponent, during both the current hand and previous hands played by this opponent.
Tells are detectable changes in opponents' behavior or demeanor which provide clues about their hands or their intentions. Educated guesses about opponents' cards and intentions can help a player avoid mistakes in his own play, induce mistakes by the opponents, or influence the opponents to take actions that they would not normally take under the circumstances. For example, a tell might suggest that an opponent has missed a draw, so a player seeing it may decide a bluff would be more effective than usual.
Leveling or multiple level thinking is accounting for what the other opponents think about the hands. This information can then be used to the player's advantage. Some players might be able to make educated guesses about opponents' hands; this could be seen as the first level. The second level could be thought of as the combination of the first level and deducing what the opponents think the player's hand may be. Skilled players can adjust their game play to be on a higher level than that of less skilled opponents.
Table image and opponent profiling[edit]
By observing the tendencies and patterns of one's opponents, one can make more educated guesses about others' potential holdings. For example, if a player has been playing extremely tightly (playing very few hands), then when he/she finally enters a pot, one may surmise that he/she has stronger than average cards. One's table image is the perception by one's opponents of one's own pattern of play. A player can leverage their table image by playing out of character, and thereby inducing his/her opponents to misjudge his/her hand and make a mistake.
In live poker, as opposed to internet, stereotypes are often used for initial 'reads'. For instance, people of retirement age are often witnessed to play tight. Players will often project this image on unknown people of retirement age. Young people wearing headphones and hoodies are often witnessed to play more aggressively and mathematically if they played a lot of winning internet poker. These stereotypes can often be good bases to start a profile.
Often, there is a rather small pool of players in a given card playing venue. People will carry their history of playing with them in these environments.
Internet poker players can use large databases of hand histories to get a more precise player profile. Statistical information about opponents is displayed on the tables in the form of a heads up display. The most commonly used software is PokerTracker and Hold'em Manager.
Equity[edit]
Players' equity in a pot is their expected share of the pot, expressed either as a percentage (probability of winning) or expected value (amount of pot * probability of winning). Negative equity, or loss in equity, occurs when contributing to a pot with a probability of winning less than 1 / (number of opponents matching the contribution+1).
- Example
- Alice contributes $12 to a pot and is matched by two other opponents. Alice's $12 contribution 'bought' the chance to win $36. If Alice's probability of winning is 50%, her equity in the $36 pot is $18 (a gain in equity because her $12 is now 'worth' $18). If her probability of winning is only 10%, Alice loses equity because her $12 is now only 'worth' $3.60 (amount of pot * probability of winning).
- Texas hold 'em example
- Alice holds J♦8♠. Bob holds K♥7♠. After the flop, the board is 5♥6♥7♦. If both hands are played to a showdown, Alice has a 45% chance to win (which she is unaware of, because she does not know what hand Bob holds), Bob has a 53% chance to win and there is a 2% chance to split the pot. The pot currently has $51. Alice goes all-in for $45 reasoning that she can take the pot immediately if Bob folds or that Bob calls with a worse hand. Bob's simple pot odds for the call are also 32%; since his equity of 53% is greater than the pot odds he has to call, Bob has a positive expected value for the call (if he knew Alice's hole cards).
Short-handed considerations[edit]
When playing short-handed (at a table with 3-6 players), players must loosen up their play (play more hands) for several reasons:[1]
- There is less likelihood of another player having a strong hand because there are fewer players.
- Each player's share of the forced bets increases because there are fewer players contributing to the forced bets, thus waiting for premium hands becomes more expensive.
This type of situation comes up most often in tournament style play. In a cash game, the adjustments are very similar, but not quite as drastic as the table can ask for what is known as a 'rake break.' A rake break occurs when the floor-man, who represents the casino, agrees to take a smaller portion than usual for the hand. For example, a random casino might normally receive 10% of the pot up to 5 dollars for a 'rake.' In this case the table would only owe 10% up to 3 dollars until there are a sufficient number of players again. In online poker rake breaks are determined automatically.
Structure considerations[edit]
The blinds and antes and limit structure of the game have a significant influence on poker strategy. For example, it is easier to manipulate pot odds in no-limit and pot-limit games than in limit games. In tournaments, as the size of the forced bets relative to the chip stacks grows, pressure is placed on players to play pots to avoid being anted/blinded away.[5]
Mindset considerations[edit]
In 2014, Bwin conducted a study to see what makes a professional poker player. The brain activity of poker players, of varying degrees, was monitored using EEG headsets and visualised into brain maps.[6] Leading sports psychologist, James Hazlett, then interpreted the findings:
- More experienced players showed higher levels of focus and concentration throughout the game.
- The amateur players had less control over their emotions, and were prone to allowing negative emotions, such as frustration, distract them.
- Whilst opponents were taking their turn, the expert players opened up another table or watched replays of hands they had played poorly to improve.
- The brain maps showed that the professional players were led more by logic and intuition.
The conclusions of the study suggest that poker players can improve their strategy by considering their mindset. Mental training techniques, commonly used by athletes, could therefore help to improve performance by working on elements such as self-control and concentration.
See also[edit]
Poker plays[edit]
Specific games[edit]
Notes[edit]
- ^ abcdefDavid Sklansky (1987). The Theory of Poker. Two Plus Two Publications. ISBN1-880685-00-0.
- ^Milovsky, Nicholas. 'The Basics of Game Theory and Associated Games'. Retrieved 11 February 2014.
- ^ abDan Harrington and Bill Robertie (2004). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume I: Strategic Play. Two Plus Two Publications. ISBN1-880685-33-7.
- ^David Sklansky (2001). Tournament Poker for Advanced Players. Two Plus Two Publications. ISBN1-880685-28-0.
- ^Dan Harrington and Bill Robertie (2005). Harrington on Hold'em: Expert Strategy For No-Limit Tournaments; Volume II: The Endgame. Two Plus Two Publications. ISBN1-880685-35-3.
- ^Your Brain on Poker
The game of poker has its own slang or “poker talk.” If you are new to poker, learning the poker slang will greatly improve your knowledge of the game.
From the small blind to the straight flush, here is a poker glossary of the important poker terms to know.
Act: check, bet, raise, or fold
Action: whose turn it is, as in “Action is on you.” Also, slang for gambling, as in “He loves action.” Or a lot of betting, like “The 2/4 game at Pala has a lot of action.”
Active Player:player still in competition for a pot
Add-on: additional chips that may be purchased to “add on” to your chip stack, usually at the end of the Re-buy period, though some tourneys allow add-ons earlier and some tourneys even allow for multiple add-ons (and/or Re-buys)
All-in: a player bets all of his or her remaining chips
Bad Beat: when a player has the best of it and the odds are heavily with him or her, but gets beaten in the hand by a long-shot draw
Bankroll:the money a player has set aside to gamble with
Behind: a player who acts after another player in a betting round
Benjamin: a hundred-dollar bill (Benjamin Franklin’s portrait appears on a U.S. $100 bill)
Best of It: the player who has the odds on his or her side
Bet:money initially wagered and put into the pot (during a given betting round, subsequent betting action beyond an initial bet is termed a “raise”)
Big Blind: the larger of two forced “blind hands” in community card games like Hold’em and Omaha; the big blind is generally located two to the left of the “dealer button”
Big Hand: a really good hand
Big Slick: Ace-King hole cards (see Hole Cards)
Blank: community board card that looks like it is harmless or couldn’t really help anybody
Bluff: a bet or raise that appears to represent a good hand, when in fact the bettor has a mediocre or at best a drawing hand
Board:(see also, Community Cards) the playing surface and the community cards on the “board” that are shared by all players in games such as Hold’em and Omaha. Players use the community cards to complete their hands.
Boat:full house (aka “full boat”). three of one card, two of another. ex. JJJ99
Brick and Mortar: a casino with a physical world spatial existence (as opposed to merely online or cyberspace); some casinos, like Pala, have both a brick and mortar and an online existence.
Broadway: ace-high straight
Bubble: in a tournament, one place away from making it to the money
Busted: broke. Lost all chips and out of the tournament.
Button:(aka Dealer Button), disc that denotes which player is the “dealer” for that hand. Button position is dealt the last card and is last to act in each betting round
Buy-In:the amount of chips a player must buy in order to enter a card game. For tourneys, the buy-in is a set amount of money for a set amount of starting chips. For cashgames, buy-ins are generally expressed as minimums, but can have an optional limited or unlimited range beyond the minimum as well.
Buying the Pot: to win a pot with a bluff or semi-bluff that forces other players out
Call:to put in the amount that another player bet: “I call”
Calling Station: you bet and bet and he calls and calls; generally a weak player who calls too much but doesn’t usually bet or raise.
Case Card: last card of a given rank left in the deck… the other three are already out
Chasing: hoping an upcoming community card will “hit” to complete a so-far unmade hand
Check: to not bet when it is your turn. can say “I check” or tap on the table in a live game
Check and Raise: to check initially, but then make a raise if another player bets after your initial check
Chop:in tournament play, the last remaining players decide to split up the prizepool rather than play to the end; or, in a hand, where the end result is a tie and the pot is split up and distributed evenly to the tied players.
Community Cards:(see also, Board) the community cards on the “board” that are shared by all players in games such as Hold’em and Omaha. Players use the community cards to complete their hands.
Connectors:(see also, Suited Connectors) two or more cards in sequence; for example: 89 or 10J
Counterfeit:In Omaha Eight or Better, when the board pairs one of your low cards
Cracked: to lose a hand you were initially favored to win, as in “My Aces got cracked!”
Crying Call: a very reluctant call
Dealer:player or staff member who deals the cards out to players; however, see also, Button
Dead Man Hand: A famous hand that consists of the black eights and the black aces
Deep Stack:a tournament in which players begin with an amount of chips that is relatively high in relation to the blind or ante.
Dog:underdog. Not favored to win.
Dominated: a hand that is beaten due to shared cards. for example, A-8 is “dominated” by A-K
Draw: hand that needs additional cards to become a winning hand
Drawing Dead: when there are no cards left in the deck that will make a draw hand into a winner
Draw Poker: each player gets a set amount of cards and then can replace some of his or her cards with others dealt out from the remainder of the deck
Duck: a deuce, a 2
Early Position: approx. first third of players to act in a hand
Face Down: cards, like the hole cards, that are unexposed to other players
Face Up: exposed card that everybody can see
Fast Play: aggressive style emphasizing a lot of betting and raising
Favorite: based on odds alone, most likely hand to win
Fish: a novice or poorly-skilled player, expected to lose money
Flop: first three community cards dealt face up on the board
Flush: hand containing five cards of the same suit
Fold:to get rid of one’s cards, and in doing so forfeiting the right to any part of the pot.
Four-Flush: having four of the five cards needed for a flush… and hoping for the fifth
Free Card: a betting round where all players have checked, thus allowing the next community card to fall without anybody putting any money in the pot
Freeroll: a poker tournament in which certain qualifying players get in for free. “Freerolling” also is an expression sometimes used to describe somebody who has won a lot of chips already and is “rolling” through the game with other people’s money.
Four-of-a-Kind: Hand containing four cards of the same rank, like J J J J.
Full House: hand with two of one rank and three of another, like 9 9 J J J
Hand: the cards a poker player holds, combined with any community cards, to make the best five card combination
Head-to Head: aka “Heads Up”
Hi/Lo: type of poker where the highest hand and the lowest hand each take half the pot
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Hole Cards: cards held by a player, unseen by other players
Implied Odds:what a player thinks his actual payoff will be if he hits his hand, relative to how much it will cost to play
In Front Of: a player who acts before another player
Inside Straight Draw: a draw where only one card will complete the straight, for example a hand like 6-7- – 9-10… needs an 8 to complete
Isolate: to bet and raise so as to get heads-up against a weaker hand or weaker player
Joker: a wild card, or slang for a really lucky card that came to complete a hand against odds
Kicker:unmatched card in a player’s hand that is not used except to break ties. Example, two pair 5-5 and 8-8 with A kicker beats two pair 5-5 and 8-8 with Q kicker.
Late Position: aprox. the final third of players to act in a hand
Laydown:to fold
Limit:the most that can be bet or raised at any one time (see also, Limit Poker)
Limit Poker:poker games where limits exist for betting or raising, as opposed to no-limit poker
Limp: to just call, rather than bet or raise
Live Card:a card whose rank has not yet appeared on the board (nor presumably in another hand)
Live One: a player likely to bet wildly and probably lose like a fish (see Fish)
Lock: a hand that cannot be beaten
Lock Up My Seat: a commitment to take a seat that is waiting for you
Longshot: a drawing hand that has the odds heavily against it and probably won’t be made
Look Up: to call somebody, as in “I’m gonna look you up.”
Loose: playing style that plays a lot of hands and often goes for longshots (see Longshot)
Made Hand: already solid. Don’t need to hit a draw to have a good winning hand.
Maniac:wild, loose player who bets it up with mediocre hands just to build the pot
Middle Position: aprox. the middle third of players to act in a hand
Monster: an excellent hand that is either a lock (see Lock) or at least probably won’t be beat
Muck: fold. To throw a hand away and toss it into the Muckpile. (see Muckpile) & (see Fold)
No-Limit: a player may bet any amount of chips up to and including everything he has in front of him or her
One Pair: hand containing two cards of the same rank, like Q Q
Overcard: a higher card. So a K is an “overcard” to a Q, and a Q is over a 9
Pocket Cards: see also- Hole Cards
Position: players relative position to the player who acts last; in flop games like Hold’em and Omaha, position is usually considered relative to the button
Pot:sum total of all antes, blinds, and bets put into the center of the table during a given poker hand. It is the pot for which players are competing to win.
Preflop:before the flop
Premium Starting Hands:holding among the best starting hole cards; for example, in Hold’em premium starting hands include A-A, K-K, Q-Q, and A-K, and possibly A-Q and J-J as well. Hi/Lo games also have low premium starting hands of their own, for example holding perhaps A-2-3-5 as a starting hand in Omaha Hi/Lo
Raise:adding more chips to another player’s original bet to make it more expensive for other players to continue to play for the pot
Rake:the amount of money taken out of a pot by the house (the dealer is the house’s representative in this process) as its fee for running the game; the rake is used to pay overhead, including equipment, facilities, utilities, and staff salaries
Reraise: raising another player’s raise
Ring Game: a cash game with a full table of players, usually seven or more for Stud and nine or more for Omaha or Hold’em
River: the fifth (last) community card on board
Royal Flush: an A-K-Q-J-10 of the same suit. The highest ranking hand in poker.
Satellite Tournament: a smaller stakes tourney in which the prizes are one or more entries into a more expensive major event
Set: three of a kind, consisting of a pocket pair plus a matching community card
Shorthanded: a poker game with five players or less, perhaps six or less
Showdown: final act of a poker hand
Slowplay: playing a powerful hand in a weak manner to disguise its strength and lure, or “trap,” other players into the action
Small Blind: located just to the left of the button, it is the smaller of the two forced blind bets preflop
Standard Raise: typically, three times the big blind
Steal the Blinds: bluffing to make the blinds fold
Straight: a sequence of five consecutive cards, like 6 – 7 – 8 – 9 – 10
Straight Flush: a sequence of five consecutive cards that are all also the same suit
Suck-out:to hit a longshot draw, typically on the river
Suited Connectors: (see also, Connectors) two or more cards in sequence and of the same suit; for example: 8-9 or 10-J of Hearts
Swing:fluctuation of a player’s chip count or even overall bankroll
Table Stakes: a player can only play with the money/chips he or she has on the table in front of him or her; the player’s bet, call, or raise is limited to the number of chips he or she currently has, and the player cannot buy, borrow, or produce more chips in the middle of a hand.
Three-of-a-Kind: three cards of the same rank held in a given hand, ex.: QQQ. see also, Trips
Tournament: a competition in which all players start with the same amount of chips and play continues until one player holds all the chips
Trap: to underplay or slowplay powerful hand so as to lure other players into betting
Trips: three of a kind
Turn: the fourth community card on board, following the flop
Two Pair: a hand that contains two different pairs, like QQ and KK in the same hand
Under the Gun: the first player to act in a round of poker; preflop, under the gun is to the immediate left of the button
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Value Bet: betting a hand that is perhaps not a sure thing but that over time will win more than it loses
Wheel: (aka “Bicycle”) a five-high straight: A – 2 – 3 – 4 – 5
Wired: to have a pair in the hole from the start
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Now that you are familiar with all of the poker terms you can start playing poker online! Sign up today for a poker tournament to win real money!